Iris Lund, Product designer
I make complicatedproducts feel simple.
I'm Iris, a product designer in Copenhagen. For nine years I've designed fintech, health and B2B products, from the first user interview to the shipped interface.
Booking new projects from January 2027
Iris Lund / Selected work
Layers
Frame
Tally
Rebuilding a banking app around one question
- Role
- Lead product designer
- Year
- 2025
- Client
- Tally
- Platform
- iOS and Android
Fill
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Tally
Fintech · 2025
Teams I have designed with: Tally, Freightline, Halden Health, Wayfare, shelfwise, Kiln & Co, Norra Bank, Studio Brava, Openfield, Parcelo
Selected work
Recent case studies
A few projects I'm proud of, each one told from the first interview to the numbers after launch.
What I do
From first interviewto shipped interface.
I lead the design work end to end, or join your team for the part you need most. Either way, research and craft stay connected.
- 01
Research and strategy
Interviews, diary studies and usability tests that turn opinions into evidence, and a plan the whole team can stand behind.
- Research plans
- Journey maps
- Opportunity sizing
- 02
UX and interaction design
Flows, structure and prototypes that make complicated tasks feel obvious, tested with real people before a line of code is written.
- User flows
- Wireframes
- Prototypes
- 03
UI and visual design
Calm, accessible interfaces with a clear hierarchy, considered motion and every state accounted for, from empty to error.
- High-fidelity UI
- Motion specs
- Accessibility reviews
- 04
Design systems
Tokens, components and documentation that help product teams ship consistent screens faster, in Figma and in code.
- Design tokens
- Component libraries
- Contribution guides
How I work
A simple process,done with care.
Most projects run six to sixteen weeks. Every phase ends with something you can see, test or ship, so nothing important is left for the end.
01Weeks 1 to 2
Understand
Stakeholder interviews, analytics and conversations with the people who use the product. We agree on the problem before anyone opens Figma.
You getA problem brief and success metrics
02Weeks 2 to 4
Explore
Lots of rough ideas, quickly. Sketches, flows and simple prototypes, tested with users until one direction clearly wins.
You getTested concepts and flows
03Weeks 4 to 8
Design
High-fidelity interfaces built on a real system, with every state, edge case and breakpoint, reviewed with engineering as we go.
You getUI, a working prototype and specs
04Week 8 onward
Ship and learn
I stay close through build and launch, then measure against the goals we set on day one and keep improving what we shipped.
You getLaunch support and a results review
Kind words
“Iris didn’t just redesign our home screen, she changed how the whole team talks about money. Every roadmap debate now starts with her three-second test.”
- Based in
- Copenhagen
- Since
- 2017
- Focus
- UX and UI
About
Designer, researcher,recovering developer.
I'm Iris. I wrote front-end code before I designed it, moved into design in 2017 and have spent the years since helping teams untangle complicated products. Today I work independently, with one or two teams at a time.
- years designing digital products
- 9
- products shipped to real users
- 40+
- design systems built or rescued
- 6
- people interviewed and tested with
- 300+
Get in touch
Have a product thatneeds untangling?
Tell me what you're building and where it hurts. I reply to every message within two working days, with honest thoughts on whether I can help.
Booking new projects from January 2027